GiftListr

Project Duration

6 weeks

Group Members

  • Jordan Bai

  • Ryan Brooks

  • Steven Gartland

  • Tanya Liu

My Contributions

  •  Team Leader/Project Manager

  • Competitive Analysis

  • User Interview

  • Interview Transcript Analysis

  • Survey Development

  • Survey Result Analysis

  • Feature Matrix Development

  • Collaborative Design Workshop Facilitation

  • Usability Testing Facilitation

  • High Fidelity Prototype Development

Links

Project Duration

6 weeks

Group Members

  • Jordan Bai

  • Ryan Brooks

  • Steven Gartland

  • Tanya Liu

My Contributions

  •  Team Leader/Project Manager

  • Competitive Analysis

  • User Interview

  • Interview Transcript Analysis

  • Survey Development

  • Survey Result Analysis

  • Feature Matrix Development

  • Collaborative Design Workshop Facilitation

  • Usability Testing Facilitation

  • High Fidelity Prototype Development

Links

Project Overview

Project Purpose

For holidays, birthdays, and other major events, consumers sometimes struggle to decide what gifts to buy for their loved ones. This platform aims to be an ideal destination where users can curate a collection of desired items, and their loved ones can see the list to help determine what to buy for them. The application will help take the guesswork out of gift giving by making wishlists easy to compose, organize, and distribute.

*This project was a part of my capstone course in DePaul’s MS HCI program.

Objective

The final deliverable was a high fidelity prototype.

Research Stage

Competitive Analysis

I started my competitive analysis by doing a competitor discovery that involved online search landscaping. Using Google Adwords Keyword Planner I was able to search for high ranking keywords to do with gift lists and wishlists. I then searched each keyword and took an inventory of organic and paid results for each keyword. I came up a list of 20 websites competing for the keywords.

I proceeded to analyze the list of competitors based on their Product Diversity Ranking (1 to 5 scale ranking of the diversity of features within the website) and the Unique Daily Pageviews. After removing some big box retailers and ecommerce behemoths such as Amazon, Target, Walmart and Ikea, I was able to determine that major sources of competition come from gift registry websites that focus primarily on wedding registries. These registry sites offer many features like registry syncing from different stores, group funding, and visibility of purchased items.

For our particular product, we wanted the solution to be more broad in use cases, be it a personal list of things that a user would like to buy for oneself, creating a list of gifts for a friend for an upcoming party, or purchasing gifts for loved ones for the holidays.

Graph of the potential competitors of the app

User Interviews

Goal

To discover the main objectives, motivations, and methods of users when they create wish lists and purchase gifts through an app.

Methods

Through this discovery process, we aimed to study three high-level topics: if technology can assist users with sharing desired items and determining what gifts to purchase, and if technology can help users catalog the things they desire. Five individuals ranging from ages 23 to 54 participated in an interview that included two warm-up questions, five general questions, three deep focus questions and two wrap up questions.

Findings/Implications

  • Users want to collect private lists for specific people

  • Users want to get help with ideas of things to purchase

  • Users want a way to prioritize which gift to purchase (filtering & sorting)

  • Users will find on the go collection tools useful (i.e. barcode scanning, picture taking/tagging)

  • Throughout the year, users want to collect their ideas for each individual, as they are making these mental notes of gifts to give

  • Instead of leading to outside websites, the app should integrate the user account with other ecommerce accounts so they can buy directly from the app

  • Users likely will not have an issue with sharing their wishlists with friends and family

  • Having access to an actual gift list might alleviate pressure on friends and family to know what a person wants

  • The solution should include reviews and information to help the gift giver choose to purchase

User Surveys

Goal

To assess perspectives and attitudes about online shopping, specifically within a smartphone app, and to determine what users want in an e-commerce app and what they have purchased from an app in the past.

Methods

We developed a 29 question survey. The descriptive goal of the survey was to profile the audience and the exploratory goal was to explain people’s beliefs and behaviors by uncovering relationships among the answers. In writing the survey questions, we aimed to develop a query that every potential respondent will interpret the same way, respond to accurately and be willing to consider. The types of questions included multiple choice, Likert scale, checklist, and open-ended. The survey was sent out via Google Forms and there were a total of 24 responses.

Findings/Implications

We conducted 25 surveys to gain insight into how people shop and how they create and maintain gift idea lists. Most respondents reported shopping in a brick-and-mortar store 1 to 4 times in the past month. Most also reported that they shopped for gifts using their mobile device  (for example, through apps such as Amazon or Etsy). Our respondents also placed importance on easy share-ability of gift lists.

Ideation Stage

User Personas

Working with data from our surveys, we created two personas of what we believed would reflect our app’s typical target users. Greta Giftgiver is a married mother of three who wants to be able to sort through multiple wish lists. She used to create gift idea lists on paper but since she started using a smartphone, she has switched to keeping lists digitally on her phone. Brad Birthdayboi is a graduate student whose birthday is coming up and his family wants to know what to get him for his special day. A frustration of his is receiving gifts he doesn’t like or need.

User Scenarios

We then wrote brief user scenarios to help us conceptualize how a typical user might use our application. In Brad Brithdayboi’s scenario we walked through the steps a user may take to download the app, search for a gifts they’d like to receive, filter the search results, add products to their wishlist, and share their list with their friends and family. For Greta Giftgiver’s scenario we described how a user would download the app, search for gifts within multiple ecommerce stores, create individual lists, and add items to those lists.

Discovery Phase: During this phase, we distilled our research into User Personas and User Scenarios.

Design Stage

Collaborative Design Workshop

Using the user personas, scenarios and product feature matrix, I organized and facilitated a Collaborative Design Workshop. For a detailed account of how to facilitate a collaborative design workshop, read my article on Medium.

Coming out of the workshop, we had a collection of design patterns to potentially pull from when creating the initial lo-fi prototype of the app.

Design artifacts coming out of the design workshop. Later used to refine the product design.

Prototyping Stage

Lo-Fi Prototype & Usability Testing

We developed a lo-fi prototype using Axure RP 8, and set up usability tests with a group of participants that we screened out of a participant pool to match our target demographic. The first round of tests were performed in a Usability Lab.

Hi-Fi Prototype

Using Sketch along with the Craft plugin by InVision, I created a high fidelity prototype of the GiftListr mobile app for iOS to be consistent with the the findings from our usability testing.

Final Design: I took the designs and sketches from the Design Workshop and was able to create a high fidelity prototype

Next Steps

  • Perform usability tests to make sure that users understand the system and refine the design

  • Create a landing page for the app with a sign up for beta users

  • Do some light marketing for the website

  • If users are interested, build the app with React Native

  • Continue refining the app, based on user behavior